Guides · Series
Guides & walkthroughs
Long-form spoiler-safe guides will grow here. Below: gameplay primers for each part, then direct links to download walkthroughs and FAQ.
Gameplay primers
Quick context from public playthroughs (not patch notes). Each game overview repeats the same list for that title.
Part 3: Frog vs Mural Girl 3
- Egyptian-flavored temple gauntlet: the mural guardian wakes, recognizes the frog, and escalates a multi-phase brawl.
- Dodge-forward loop with rotating flame geometry; cracked surfaces signal heavier pattern tiers.
- Route choices (and pickups) steer you among multiple endings and tonal finales.
- Mid-run beats add a second frog for coordinated survives against lasers and dense flame curtains.
- The climax moves outdoors across the temple roof, with mural-spanning arenas, maze-like paths, and lightning to read.
- Jump windows and slam-style strikes target weak points while you manage breathing room.
- Story pays off with a conceded duel at the ruins; some footage also highlights a softer, modern epilogue.
- Stronger explicit content than Part 2 — skim the purchase page if you need the latest content warning.
Part 2: Frog vs Mural Girl 2
- Temple showcase framed in Egyptian myth: a towering jackal-headed goddess forces the duel after the frog wakes her.
- Move with WASD or arrow keys; Space jumps over floor flames, sweeps, and waves.
- Boss pressure mixes spikes, room-wide bursts, and closing rings that punish greedy movement.
- Core interaction: tap Z for a tongue flick, hold to grab rocks, then hurl them for damage.
- Tempo and pattern density ramp fast; the heart HUD makes each mistake obvious.
- Later phases shove the camera into tight, face-close dodge lanes.
- Public long-form captures often include failed runs — expect a real skill gate before you clear.
Part 1: Frog vs Mural Girl
- Short papercraft-styled 3D scraps: you steer the frog through tight arenas against the oversized mural heroine.
- Keyboard, gamepad, or touch after itch.io’s age gate; see FAQ for browser-specific input quirks.
- A lighter, free entry point before the paid desktop sequels — tone and pace skew smaller than Parts 2–3.
Next: grab the ZIP or browser build with the step-by-step download guides in Start here below.